

He goes on long rants about the end times and why the freaker outbreak is happening, how they’re the chosen people to rebuild society, and worst of all, how they should kill all other camps. With this first interaction, I seriously thought it was Sarah’s sister or some weird lookalike.Īfter playing the game a bit more, it becomes clear why they react this way: the Wizard Island Militia’s leader, Colonel Garret, is a lunatic. She barely acknowledges Deacon is standing there, and he doesn’t say a word to indicate that it’s really Sarah.

You want them to have this fantastic scene instead, it just kind of…happens. She’s working as a researcher to create a “weapon” (lol jk it’s really a cure) against the freakers for the militia.īut even then, when Deacon and Sarah see each other for the first time, it’s missing a real holy shit moment.

This is where you find what Deacon has been looking for throughout the first half of the game: Sarah is at Wizard Island. The story finally takes off in a meaningful way when you leave Lost Lake and journey south to the Diamond Lake and Wizard Island encampments. This adds some much-needed complexity and reason to the whole thing. Mike is a good guy stuck in a bad situation-a true diplomat who has to make the tough calls but ultimately wants everyone to get along. It gets better when you get to Iron Mike’s camp, even if only marginally, with more in-depth conversations and interactions happening between Mike and Deacon. But even then it’s filled with fluff-there are so few meaningful moments in between the repetitive quests, it honestly gets hard to keep playing at some points. At that point, you have something to care about. The first few hours of the game lack meaning-it’s not until you learn that Sarah may be alive that the real quest starts. You start the game by running errands for these (mostly unlikable) camp leaders with no real goals outside of just that. In return, he builds trust with these camps and gets “camp credits” (the in-game currency) to buy things. Deek is a drifter-that is, he’s not a part of any particular camp-so he runs errands and does missions for surrounding camps. If you’re not familiar with the story of Days Gone (which, if you’re reading this, you really should be, because there are significant spoilers throughout), it starts with Deacon trying to deal with the death of his wife, Sarah. It’s the other characters that leave a lot to be desired-especially early on.

Sure, Deek (and by some extension, his best friend Boozer) is a relatable, (mostly) likable character, and his quest is easily the most meaningful part of the game. It isn’t just these characters that make up the stories, though-it’s the other characters they meet along the way, how they interact with them, and the relationships built throughout the journey of the game. In God of War (2018), Kratos showed a side we’ve never seen before and is such an incredibly dynamic, multi-faceted character who makes you feel. In Horizon: Zero Dawn, I cared about Aloy’s quest-I wanted her to find the answers she was so desperately seeking. A Great Story Can Make a Great Game…Ī great game makes players care genuinely about the characters and what they’re going through-I love Joel and Ellie ( The Last of Us) on what feels like a personal level. The intensity of the launch trailer made me think of a specific moment from my favorite game of all time-the hotel basement from The Last of Us-so I had high hopes that it would live up to that. I watched the trailers and gameplay teasers as they were released, but avoided reviews so I could go in without preconceived ideas about what the game is, isn’t, should, or shouldn’t be. I went into the game as blindly as I could.
